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	<title>Liber Animus &#187; 2005</title>
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	<description>The Warhammer 40000 tournament</description>
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		<title>Liber Animus II &#8211; Battle Report</title>
		<link>http://www.liberanimus.com/liber-animus-ii-battle-report</link>
		<comments>http://www.liberanimus.com/liber-animus-ii-battle-report#comments</comments>
		<pubDate>Tue, 03 Mar 2009 05:25:54 +0000</pubDate>
		<dc:creator>Tourney Organiser</dc:creator>
				<category><![CDATA[random]]></category>
		<category><![CDATA[2005]]></category>
		<category><![CDATA[battle report]]></category>

		<guid isPermaLink="false">http://www.liberanimus.com/?p=148</guid>
		<description><![CDATA[Ever the gentleman, Pete Dunn (last year&#8217;s winner!!) is yet to miss a Liber Animus. Here is his retelling of Liber Animus II all the way back in 2005 Last year I received an invite from Kane Tucker, a prominent Melbourne gamer to attend the inaugural Liber Animus event. It was held in March 2004 [...]]]></description>
			<content:encoded><![CDATA[<p>Ever the gentleman, Pete Dunn (last year&#8217;s winner!!) is yet to miss a Liber Animus. Here is his retelling of Liber Animus II all the way back in 2005<span id="more-148"></span></p>
<p>Last year I received an invite from Kane Tucker, a prominent Melbourne gamer to attend the inaugural Liber Animus event. It was held in March 2004 but being only a single day event, it was hard to justify the expense of a trip across the Tasman. However, I indicated to Kane that if it were expanded to two days, I’d love to be involved in future events. So I was very pleased to get an email extending an invitation to LAII. </p>
<p>Kane and his sidekick, Ratboy have set up Liber with a definite aim in mind. The intention was to attract the top echelon of 40k hobbyists from across Australasia to participate in a tournament. The emphasis was on participants’ all round hobby skills – Gameplay, Painting, Army Construction and Sportsmanship. </p>
<p>Warlords Richard Dagger, Hagen Kerr and myself travelled across Friday for the event. We had booked a motel in Ringwood with the other out-of-staters and assorted Victorians. Being both old and fragile I crashed out at around 11.30pm.</p>
<p>For the event I took my Death Guard army that won last year’s New Zealand Grand Tournament. As I do before any tournament I set myself some targets. Here they were to finish in the Top 10 Overall and to place in the top half for Sports. </p>
<p>Walking into the hall the first thing that struck me was the amount of terrain on the 20 tables. Each had 150-200% of the normal GT table. The terrain was also of an extremely high quality – certainly, as a whole, the best I have seen at a tournament.</p>
<p>As I do before any tournament I set myself some targets. Here they were to finish in the Top 10 Overall and to place in the top half for Sports.</p>
<p><strong>Game 1 – Tony Perkins (Thousand Sons) – Behind Enemy Lines</strong><br />
The first round was a Grudge Match. Tony was a great guy when we met at last year’s Australian GT and what better to kick off the tournament than Nurgle versus Tzeentch.</p>
<p>Game involved getting scoring units into the two corners on your opponent’s side of the table. The key point in the game was my shooting of Tony’s Rhino – spilling out its contents for other units to target and blocking a defile between the terrain. This set off a chain of events which allowed me to dictate the game. Tony was forced to try and take his Land Raider through a forest and it was immobilised. This meant I could then focus on taking down his 9 Termies as they were the second biggest threat.</p>
<p>In the end I managed to get three scoring units into the scoring zones for the win.</p>
<p><strong>Game 2 – Ramon Saheed (Dark Angels) – Storm or Hold</strong><br />
Up against the LA I “Bloodthirster” (Highest Battle Points). Ramon was using a borrowed (Mike Consto?) Dark Angels army. In it were two predators, a vindicator, an AC dread, two single AC landspeeders and a LC razorback. This was backed up by several Las/plas squads and some termies.</p>
<p>The mission gave you the choice to storm the enemy trenches or hold your own. I felt that Ramon had too much firepower for me to storm all his trenches so we both held. The key moment in the battle was probably the preliminary bombardment. My battle plan was built around a strike on one flank by my rhino squad, daemons and one squad of nurglings. Unfortunately the bombardment resulted in 3 of my marines dying and on the first turn the other four were vapourised when a vindicator shell deviated onto them.</p>
<p>Ramon was able to reduce two of my trenches to half on the last turn giving him the win.</p>
<p><strong>Game 3 – Leigh Tresidder (Black Templar) – Spy</strong><br />
Leigh had an excellent BT army composed of four 14-15 man squads, two dreads, a whirlwind and two Crusaders.</p>
<p>Spy involved inserting your spy into an enemy unit and then getting him off your board edge.</p>
<p>The key game moment s were the death of the BT spy caught by a squad of pursuing Plaguemarines and the death of the Nurgle spy “Blowvius” (The Fly on the Wall). He was caught three inches from safety when he was charged and killed by 14 BT Marines, the Emperor’s Champ and the Marshall.</p>
<p>Another hard fought game that ended in a draw.</p>
<p>After three rounds of Liber I had had three very good games against excellent opponents. I didn’t feel I was playing as well as I could but that had to be put in context of the quality of the opposition.</p>
<p><strong>The Battle of the Ditch II – Leigh Avery (Space Marine) – Take and Hold Omega</strong><br />
After three 2000 point games I was absolutely knackered and this game is a bit of a blur. At one stage I fell asleep at the table making an armour save. Leigh’s army was excellent, totally mechanised and strongly themed.</p>
<p>The Death Guard took a lot of damage early but managed to pull it back in the later turns. Managed to move some high scoring units into objective zone to hold centre.</p>
<p>Day 2</p>
<p><strong>Game 4 – Dave Atkins (Iron Warriors) – Hero</strong><br />
Dave has been dominating the Vic circuit lately so I was keen to test myself against him. I had said to Kane earlier in the week that playing him would be a highlight. In this tournament he was using a new IW army, heavy as you would expect on Heavy Support. However, the army was extremely well constructed with backing from large infantry units rather than the standard small lasplas squads.</p>
<p>I was a bit uncomfortable with this mission. It has a high randomness quotient to it meaning that the game could be won or lost by series of factors outside your control. I personally think it crossed the boundary of balance for it to be a good tournament mission. That said, Dave and I experienced no adverse or positive effects. However it would have been a shame if we had.</p>
<p>For me the key points in this game were deployment and two combats. Dave had 4 HS choices – Pred, Basilisk (no indirect), a dread and a Vindicator. Of these the last one was the biggest threat. I felt Dave erred in placing this early (towards one flank) as it allowed me to cram the other flank. I’ll be interested to hear Dave’s thoughts but I think I would have placed it last of my HS choices. Its placement meant it had to redeploy to affect the battle as both heroes were on the other flank.</p>
<p>The first of the combats that impacted was one on the central hill. One of my 14 man squads had captured it to hinder Dave’s redeployment of armour. It was then stormed by a 17 man squad plus hero with another squad in fire support. My guys held and they received reinforcements next turn from the plaguebearers. However the 28 wounds of Nurglings I wanted to add to the mix failed their difficult terrain move and my squad and plaguebearers were cut down. This left Dave with a passage into my deployment zone.</p>
<p>The second combat was between my Hero, Lord and termies versus Dave’s Lord and termies. My guys had swept into them after killing an Obliterator. I was very hopeful of cutting them down. My Lord was matched versus Dave’s Lord and with the benefit of hitting on 3+ I did five wounds – uncharitably Dave made all five 5+ saves. I’m pretty sure I said “Goodness Gracious”. <img src='http://www.liberanimus.com/wp-includes/images/smilies/icon_confused.gif' alt=':?' class='wp-smiley' />  To add insult my lord was then wounded taking him down to a single wound. However it was critical as it allowed Dave to bring a new squad in to tie up my free termies and add wounds to outnumbering.</p>
<p>In the end we both managed to wound one another’s Hero but time ran out at the end of Turn 4. I think we were both happy with the drawn result. Certainly Dave played more aggressive than I thought he would and this contributed to an excellent game. <img src='http://www.liberanimus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p><strong>Game 5 – Scott Pearce (Necrons) – Black Box</strong><br />
The mission was a variant of Thunderhawk Down – but being hit was far far worse. Scott’s army was again very well composed. I was a bit nervous re the two Lords but to be fair he only ran three Destroyers…so it balanced out.</p>
<p>The plane hit turn three. I had moved troops into the entanglement zone betting that while I would be “pinned” for a turn control of space was critical.</p>
<p>The key moment in the battle was the failure by the Necrons of two morale checks, one due to combat and one to shooting. Both fell back and one never recovered. By the end of the game I had the Necrons about 5-10 models from phasing out but crucially outnumbered them 4-1 in the objective zone.</p>
<p>One funny aside in the game was the part the Heavy Destroyers played. One made 3 WBB rolls meaning at the end of the game I was trying to kill it for the fourth time. Another had four shots at my Defiler failing to either hit or glance on the first three. Scott was pretty happy when he destroyed it on the last turn. </p>
<p>So I finished with two wins, two good draws and a good loss (battle points wise). I had had five very good and hard fought games. All my opponents were extremely pleasant to play….and all tested my army to the extreme. Before each game we spent five minutes going through terrain, die rolls etc and it was great that there were absolutely no problems as a result. I had three instances where we needed clarification of mission rules and these were all agreed amicably. This really made the tournie for me as there is always potential for dispute/regional variance when different groups meet. Certainly I never felt at any stage that there was anything “gamey” going on in any of my battles. Thanks Tony, Ramon, Leigh, David and Scott (and Leigh Avery). At the end we had to pick our best opponent of the weekend and this was definitely a difficult one – nice conundrum. </p>
<p>After the fourth round the Painting scores were posted and I was really pleased to see the Death Guard had caught the judges’ eye. There were some beautifully painted armies there, my two favourites being Troy’s Ultramarines (best army I’ve seen in the flesh – White Dwarf pictures didn’t do it justice) and Michael Boles’ Sisters (I want to know who you sold your soul to to paint that well). </p>
<p>Given Troy’s Painting and Battle scores I thought it would have to be very difficult for anyone to catch him. As we sat down for the prizes I was hopeful of making the cut in the “Harlequin” and perhaps breaking the Top 10.</p>
<p>Kane did a great job with the speeches, setting the right tone. The countdown from 40 mixed with the blister prizes was excellent.</p>
<p>I survived the cut to Top 10 (yay Target One achieved) and was extremely chuffed to pick up 3rd Place Best Army. Started to get nervous as the places counted down! To be called up as one of the Top 3 was certainly better than I assumed. Certainly was surprised to jump past Brodie to claim the coveted “Commissar” for 2nd Overall.</p>
<p>Well done to Troy on his win. I felt his Ultramarines were clearly the best army there and he backed it up with a great battle score and sports. A well deserved “Warmaster” and from my viewpoint I was extremely happy to finish second behind such a deserved winner. Also well done to Brodie, I thought his result was a fantastic effort. </p>
<p>When it came to actual results I finished 4 points behind Troy. Where I managed to make up some points was on Sports scoring where I was one of the eight who finished with the top mark of 65. This was extremely important for me as I was determined that my opponents would have a good time over the weekend and it looks like I achieved that. Thanks Tony, Ramon, Leigh, David and Scott, you were great opponents. </p>
<p>My army performed okay over the weekend. It was largely set up for New Zealand gaming conditions and I felt it was a little underpowered compared to those I faced (that may be a jaundiced view though) . It certainly lacked the “firepower/ability to hurt” when compared to a lot of armies at the event. The other thing was that it was constructed expecting to see at least a few missions with “Escalation”. What I didn’t realise is that escalation/reserve missions are very rarely played in Victoria. I spoke to quite a few guys about it and the general feeling was that if you buy something you shouldn’t be handicapped from using it. This also explained why missions with deep strike and infiltration are popular. I can see why people go vehicle/toy-heavy if you know that you will always use them. However I think that firstly it possibly unbalances the game to always allow everything and secondly it makes it less tactically challenging. I’d be interested in people’s thoughts on this. </p>
<p>Finally a few thank yous. Firstly, to Troy for his generosity in forgoing his prize. As a result my Chaos Battle Force was promoted to a Space Marine army. Thanks. I’m going to have two excited sons tonight . Secondly to Leigh Avery who gave us lifts to and from the venue . You were great Leigh…really appreciate it. Great to catch up with the SA guys as well as the Melbourne boys – you really made us feel welcome. </p>
<p>Thanks to the Thugs – Drew, Mark, Dan and especially Big Red. You got through a power of work and made the event run smoothly. And to Kane and Rat – thanks for inviting us over. You guys ran a fantastic event and really welcomed us in. I was a bit nervous before the event as I had really built it up to Hagen and Richard and I wanted them to enjoy their first jaunt to play in Melbourne. I can tell you that it greatly exceeded my already high expectations. I’d love to be invited back. </p>
<p>And cheers Hagen and Richard. You were great traveling companions. I had an excellent time in no small part due to you both. </p>
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		<title>Liber Animus II &#8211; Witch Hunter Fluff</title>
		<link>http://www.liberanimus.com/liber-animus-ii-witch-hunter-fluff</link>
		<comments>http://www.liberanimus.com/liber-animus-ii-witch-hunter-fluff#comments</comments>
		<pubDate>Wed, 25 Feb 2009 04:10:24 +0000</pubDate>
		<dc:creator>Tourney Organiser</dc:creator>
				<category><![CDATA[Fluff]]></category>
		<category><![CDATA[2005]]></category>

		<guid isPermaLink="false">http://www.liberanimus.com/?p=122</guid>
		<description><![CDATA[Our Ladies of Incomplete Chastity ended up with this little gem submitted as their &#8220;Fluff&#8221; for Liber Animus II a computer crash on saturday after 6 hours of audio processing&#8230;. normally the AMD chip freezes up, but gets going again after a few hours of cooling time&#8230;.but no, not this time. $400 later, a new [...]]]></description>
			<content:encoded><![CDATA[<p>Our Ladies of Incomplete Chastity ended up with this little gem submitted as their &#8220;Fluff&#8221; for Liber Animus II<span id="more-122"></span></p>
<blockquote><p>a computer crash on saturday after 6 hours of audio processing&#8230;. </p>
<p>normally the AMD chip freezes up, but gets going again after a few hours of cooling time&#8230;.but no, not this time. </p>
<p>$400 later, a new MB, CPU and RAM and we are cooking with gas&#8230;almost, the PSU wasn&#8217;t big enough, so I&#8217;ve cobbled two PSU&#8217;s together to give the MB the juice&#8230;.damn these upgrade paths&#8230;. </p>
<p>&#8230;and a tardy, but fun webiste on the sisters is up&#8230;&#8230; </p>
<p><a href="http://www.las.sa.edu.au/it/la05/index.html ">http://www.las.sa.edu.au/it/la05/index.html</a></p>
<p>be patient with the flash files, not too big&#8230;.only two main ones&#8230;.wait for the screens to load&#8230;. </p>
<p>and crappy flash stuff I know, but time just oozed away from me, and with the vehicles still looking way dodgy, painting time was needed. I wanted more sound and the &#8220;vibe&#8221; of the chapel to come through, but it wasn&#8217;t to be&#8230;. </p>
<p>&#8230;.ahhhh, good fun nonetheless&#8230;&#8230;.thank the emperor for audacity and usb mp3 players.
</p></blockquote>
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		<title>Liber Animus II &#8211; Space Wolf Fluff</title>
		<link>http://www.liberanimus.com/liber-animus-ii-space-wolf-fluff</link>
		<comments>http://www.liberanimus.com/liber-animus-ii-space-wolf-fluff#comments</comments>
		<pubDate>Sun, 15 Feb 2009 04:05:22 +0000</pubDate>
		<dc:creator>Tourney Organiser</dc:creator>
				<category><![CDATA[Fluff]]></category>
		<category><![CDATA[2005]]></category>

		<guid isPermaLink="false">http://www.liberanimus.com/?p=119</guid>
		<description><![CDATA[Space Wolf fluff for Liber Animus II]]></description>
			<content:encoded><![CDATA[<p>The following fluff was submitted by Hagen for Liber Animus in 2005<span id="more-119"></span></p>
<p>THE MEETING </p>
<p>The Wolstian Sub-Sector, the planet Manche. An uprising threatens to throw the whole planet into chaos, and into the hands of the dark gods… </p>
<p>The crowd surged forward again to their position and the press of bodies threatened to overcome the Space Wolf defensive barricades. Littered around were the corpses of hundreds of cultists, the stigmata of chaos plainly upon them. For four days they had continued to throw themselves at the Space Wolves positions with reckless abandon, no thought for their own lives and with only the desires of their dark masters in their hearts. Nothing more than the Space Wolves superhuman marine endurance and stubborn refusal to give way had stopped this uprising in its tracks, but even now that couldn’t hold back the weight of numbers that was bearing down on them. </p>
<p>“Wolf Lord”, came a call over the comm-net, “We cannot hold our position much longer” </p>
<p>“Hold them Mattheaus!” Haakon Ironwolf spoke back into the comm-net pickup, “They cannot be allowed to break our line.” </p>
<p>“Yes Lord”, was the only reply, the staccato report of bolters acknowledging that his order was being carried out. </p>
<p>Haakon looked out at the oncoming horde. Even he knew that it was only a matter of time before they overran his position, and in all likeliness taking him down. So this is how it ends, he thought, My saga finishes here, A true warrior’s death facing my foes. But something is wrong… </p>
<p>He could see Tjalfe bringing Kaloth’s Blood Claw pack forward, in preparation for a counter charge, when of a sudden there was a bright flash of light across the square, and the sound of a mass of bikes could be heard, even over the constant wailing and shrieking from the enemy masses. A scent was also in the air, he tasted it immediately. </p>
<p>It smelt like nothing he had smelt before. It smelt of ancient Space Wolves. And it smelt of death. </p>
<p>From where the light had flashed he could see heretics bodies being flung through the air – and what seemed to be a wedge of grey-armoured bikers heading towards his position. There was also with a number of crazed Space Wolves, on foot and with a Wolf Priest in attendance, butchering in animalistic slaughter all those that stood before them. </p>
<p>With renewed energy Haakon’s axe rose and fell with the promise of death to all that were touched by it, whilst around him Kjarveld’s Pack gave support, their bolter shells never failing to find a mark amongst the horde and every fall of their blades consigning another heretic to oblivion. To his right Tjalfe led the Blood Claws into a charge that sent the cultists reeling back, into the path of the oncoming bikers…and certain death. </p>
<p>Fighting his way forward Haakon finally came face to face with what appeared to be the leader of this strange grey-armoured in the middle of the square. They both lowered their weapons, the pheremones released by the Space Wolf gene-helix giving them the ability to communicate on almost a subliminal level as they sought to identify and understand the familiar, yet almost alien scent each possessed. </p>
<p>Haakon spoke first. “My name is Haakon Ironwolf and I serve Leman Russ and the Immortal Emperor. Identify yourself.” </p>
<p>In an archaic form of Imperial Gothic, the gigantic figure astride the bike replied. </p>
<p>“How very interesting, Haakon Ironwolf. I too serve Russ and the Emperor. My name is Berek Ironsteed and the Hounds of Russ are my pack.” </p>
<p>He moved his bike away and then turned his head to speak. </p>
<p>“We are of the 13th Company, Haakon Ironwolf, and we are here to fight against those that would defy the will of the Emperor. But now is neither the time nor place for introductions &#8211; let us fight together against these traitors first, and then we can discuss this meeting again.” </p>
<p>“I couldn’t agree more, Berek Ironsteed,” replied Haakon, laughing, “Let us lead our packs to glory and victory. For Russ! For the Emperor!” </p>
<p>************************************** </p>
<p>Haakon Ironwolf stood quietly in what had previously been the Hall of Ancients. He viewed the devastation all around him, and could almost taste the residual taint of chaos. He could hear his Great Company securing the area, and he had ordered the silencing of any last bastions of resistance to be left to the freshly arrived Imperial Guard – the fighting in the last week had been fierce but they had prevailed, with the help from those grey-armoured ancient Space Wolves from the Lost 13th Company. </p>
<p>Striding into the hall came the Wulfen Lord Berek Ironsteed, flanked by his Rune Priest and Storm Claw bodyguard. They looked slightly uncomfortable without their bikes, yet still gave an air of being supremely dangerous to all that encountered them. </p>
<p>Stopping in front of Haakon, Berek turned his head, sniffed and nodded towards the darkness in the corner. Helfdar Nightstalker stepped forward and smiled. </p>
<p>“I didn’t presume for you to not notice me, Wulfen Lord” he said, his blue eyes flashing. </p>
<p>The Wulfen Lord smiled back, then spoke directly to Haakon. </p>
<p>“Wolf Lord Haakon, we have fought our enemies for what appears to be almost an eternity, and only by the blessing of Russ do we return. You are all young pups to us, although your sagas are long, and we see the greatness in your Company that has always been a trademark of the Space Wolves and that pleases us. </p>
<p>“You seek a foe that we also have encountered in our travels. We have a grudge that must be revenged. You understand this.” </p>
<p>“Yes,” Haakon snarled in reply, “The Plague Lord thinks to challenge us and therefore the Imperium from across the void.” </p>
<p>From the door of the hall came the voice of the Hounds Wolf Priest. </p>
<p>“Then we must do what we can, and what we should. My Lord Berek, I would counsel that we take to the sky with our young Battle Brothers &#8211; for the first time in 10,000 years &#8211; and travel with them to this “Forexx Sector” and liberate where and what we can for Russ and the Emperor. It is what is expected of us.” </p>
<p>Berek was silent for a moment, then spoke again. </p>
<p>“It has been a long time since we have partaken in a Great Feast in preparation for battle.” </p>
<p>Then laughing and clapping Haakon on the shoulder, he said “And I also think it would be too good an opportunity to catch up on the sagas of our Chapter these last few millennia, don’t you think?” </p>
<p>Haakon grinned in agreement, and then spoke into the comm-net. </p>
<p>“Tjalfe, summon the Thunderhawks. We ride to war.” </p>
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